Permainan Interaktif untuk Menumbuhkan Partisipasi Aktif, dan Kemampuan Komunikasi Matematis Mahasiswa Melalui Penerapan Lesson Study
DOI:
https://doi.org/10.21927/literasi.2016.7(1).67-74Abstract
Tujuan dari penelitian ini adalah untuk mendeskripsikan bagaimana permainan interaktif dapat diaplikasikan pada mata kuliah geometri analitik bidang melalui penerapan lesson study. Penelitian ini terdiri dari 4 siklus, setiap siklus terdari dari 3 tahap yaitu plan, do, see. Subjek penelitian ini adalah mahasiswa semester I kelas A angkatan 2014 pendidikan matematika Universitas Muhammadiyah Purwokerto. Data penelitian ini yaitu melalui lembar observasi, rekaman video, portofolio, dan angket. Data dianalisis melalui reduksi data, penyajian data, dan penarikan kesimpulan. Hasil penelitian ini menunjukkan bahwa partisipasi aktif, dan kemampuan komunikasi matematis mahasiswa dan inovasi pembelajaran dapat tumbuh melalui penerapan lesson study.References
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