VISUALISASI PERUNDUNGAN PADA LIVE STREAMING GAMER WANITA MENURUT UU ITE 2008
DOI:
https://doi.org/10.21927/ijubi.v3i2.1605Keywords:
Bullying, Gamers Wanita, UU ITE 2008Abstract
Tujuan penelitian ini adalah untuk mengamati dan mengidentifikasi fenomena perundungan yang terjadi pada kalangan gamers wanita menurut UU ITE 2008. Metode yang digunakan pada penelitian ini adalah kualitatif yang sifatnya deskriptif yang didapat dari soft data, dimana data yang ada berisikan deskripsi orang, tempat, kejadian, dsb. Dalam penelitian ini, analisa yang dilakukan pertama kali adalah identifikasi kata-kata bullying yang ditemukan untuk dimasukkan kedalam kategori-kategori yang sudah ditentukan. Hasil analisis menunjukkan beberapa kategori kata-kata bullying yang didapat oleh gamer tersebut yaitu Called Name (Pemberian Nama Negatif), Image of Victim Spread (Penyebaran Foto), Threatened Physical Harm (Mengancam Keselamatan Fisik), Opinion Slammed (Pendapat Yang Merendahkan).
References
C. Z. Aji, Berburu Rupiah Lewat Game Online. Yogyakarta: Bouna books, 2012.
R. Yanto, “Pengaruh Game Online terhadap perilaku Remaja,†Univ. Andalas, 2011.
Ahmad Fajar Giandi, F. Mustikasari.e, and H. S. Arifin, “Perilaku Komunikasi Pecandu Game Online dengan Menggunakan Game Online,†eJurnal Mahasiswa Universitas Padjadjaran. 2012.
A. Asosiasi Jasa Penyelenggara Internet Indonesia, “Laporan Survei Penetrasi & Profil Perilaku Pengguna Internet Indonesia,†2018.
S. R. Irma, “Perilaku Bullying di Kalangan Gamers Online pada Remaja Sekolah Menengah Pertama,†J. SIMBOLIKA Res. Learn. Commun. Study, vol. 4, no. 2, pp. 86–94, 2018.
L. Gracivia, “Mengenal Jenis-jenis Bullying atau Perundungan,†CNN,com, 2019. [Online]. Available: https://www.cnnindonesia.com/gaya-hidup/20190411135109-260-385320/mengenal-jenis-jenis-bullying-atau-perundungan.
N. N. A. Suciartini and N. L. P. U. Sumartini, “Verbal Bullying Dalam Media Sosial Ditinjau Dari Perspektif Penyimpangan Prinsip Kesantunan Berbahasa,†Ganaya J. Ilmu Sos. dan Hum., 2018.
R. Damayanti, “Penggunaan Bahasa Alay pada Bullying Anak di Media Sosial,†J. Autentik, 2017.
A. Shaw, “What is video game culture? Cultural studies and game studies,†Games and Culture. 2010, doi: 10.1177/1555412009360414.
W. A. Winarno, “Sebuah Kajian Pada Undang-Undang Informasi Dan Transaksi Elektronik (UU ITE),†Jeam, 2011.
Downloads
Published
Issue
Section
License
COPYRIGHT TRANSFER FORM
The copyright to this article is transferred to Alma Ata University Press if and when the article is accepted for publication. The undersigned hereby transfers any and all rights in and to the paper including without limitation all copyrights to AAU Press. The undersigned hereby represents and warrants that the paper is original and that he/she is the author of the paper, except for material that is clearly identified as to its original source, with permission notices from the copyright owners where required. The undersigned represents that he/she has the power and authority to make and execute this assignment.
We declare that:
1. This paper has not been published in the same form elsewhere.
2. It will not be submitted anywhere else for publication prior to acceptance/rejection by this Journal.
3. A copyright permission is obtained for materials published elsewhere and which require this permission for reproduction.
Furthermore, I/We hereby transfer the unlimited rights of publication of the above mentioned paper in whole to AAU Press. The copyright transfer covers the exclusive right to reproduce and distribute the article, including reprints, translations, photographic reproductions, microform, electronic form (offline, online) or any other reproductions of similar nature.
The corresponding author signs for and accepts responsibility for releasing this material on behalf of any and all co-authors. This agreement is to be signed by at least one of the authors who have obtained the assent of the co-author(s) where applicable. After submission of this agreement signed by the corresponding author, changes of authorship or in the order of the authors listed will not be accepted.
Retained Rights/Terms and Conditions
Â
1. Authors retain all proprietary rights in any process, procedure, or article of manufacture described in the Work.
2. Authors may reproduce or authorize others to reproduce the Work or derivative works for the authors personal use or for company use, provided that the source and the AAU Press copyright notice are indicated, the copies are not used in any way that implies AAU Press endorsement of a product or service of any employer, and the copies themselves are not offered for sale.
3. Although authors are permitted to re-use all or portions of the Work in other works, this does not include granting third-party requests for reprinting, republishing, or other types of re-use.